Rogue Express
In the fervent, first hours of passionate creation when I start writing a new game, I inevitably slop ill-conceived variable names and filenames onto my monitor in an effort to get the ball rolling. Rogue Express was the name I chose for my newest project, although it has absolutely no focus on rogues. According to one of my blogs below, this new game project would clock in at my 94th attempt at finishing a game.
The latest game-making bug burrowed deep into my soul about 2 weeks ago when I stumbled across TheBruce's Bard's Tale fansite. The Bard's Tale was my first RPG and I spent many nights sneak-gaming while growing up. I thought I was so clever placing a piece of black duct tape over the power LED on my Commy64 so my parents wouldn't know my computer was on. Incidentally, while other kids snuck out to ingest delicious beer, I would sneak over to my best friend's house to program on his Tandy Color Computer, but that's a story for another blog.
This new project is an RPG that is inpsired by Bard's Tale, written in the XNA framework that Microsoft just released. Although still in Beta 2, I gotta say its a hobbyist game maker's dream. Essentially, you get a shell for creating a game in C#/Visual Studio. The framework takes care of all the bullshit that usually nips a new game in the bud. For example, detecting screen resolution, a sprite drawing engine, all the update routines, backbuffer functions, etc, is all done for you. I've made significant progress and with some help from some other J!NX people, we may actually finish this thing. If so, it will be posted here for all 1 people that read this blog to enjoy.
By the way, this is the first time I've blogged since March 23rd. What inspired it? Answer: I'm not going to lie, its because I noticed that someone actually read it. Yogizilla to be specific. We sell a shirt on J!NX that says "Nobody reads my blog" for people like me. I guess I can stop wearing it because I officially have 1 reader, and 1 is like 5 times as many as zero. So in your face world-that-will-never-read-me-telling-them-"in-your-face".
*j
P.S. The spell checker on this site flags "blog" as a mispelled word. That's good funny.
The latest game-making bug burrowed deep into my soul about 2 weeks ago when I stumbled across TheBruce's Bard's Tale fansite. The Bard's Tale was my first RPG and I spent many nights sneak-gaming while growing up. I thought I was so clever placing a piece of black duct tape over the power LED on my Commy64 so my parents wouldn't know my computer was on. Incidentally, while other kids snuck out to ingest delicious beer, I would sneak over to my best friend's house to program on his Tandy Color Computer, but that's a story for another blog.
This new project is an RPG that is inpsired by Bard's Tale, written in the XNA framework that Microsoft just released. Although still in Beta 2, I gotta say its a hobbyist game maker's dream. Essentially, you get a shell for creating a game in C#/Visual Studio. The framework takes care of all the bullshit that usually nips a new game in the bud. For example, detecting screen resolution, a sprite drawing engine, all the update routines, backbuffer functions, etc, is all done for you. I've made significant progress and with some help from some other J!NX people, we may actually finish this thing. If so, it will be posted here for all 1 people that read this blog to enjoy.
By the way, this is the first time I've blogged since March 23rd. What inspired it? Answer: I'm not going to lie, its because I noticed that someone actually read it. Yogizilla to be specific. We sell a shirt on J!NX that says "Nobody reads my blog" for people like me. I guess I can stop wearing it because I officially have 1 reader, and 1 is like 5 times as many as zero. So in your face world-that-will-never-read-me-telling-them-"in-your-face".
*j
P.S. The spell checker on this site flags "blog" as a mispelled word. That's good funny.

